Wednesday, December 14, 2011

What Is Multimedia Artis?

In the old days, artists drew everything by hand. Some still do. But many of the animated images and special effects you see today are computer-generated. That means there’s a whole new breed of artist -- and a whole new career path to consider. With creativity and imagination, multimedia artists bring dazzling images and new sophistication to everything from cartoons to commercials.

Multimedia artists are contemporary artists who use a wide range of media to communicate their art. Multimedia art includes, by definition, more than one medium, therefore multimedia artists use visual art in combination with sound art, moving images and other media. The art can take the form of installation art, found objects presented in an artistic form, or kinetic sculpture, among others.

It is important to distinguish between multimedia art and mixed media artworks. Within the visual arts, mixed media tends to refer to work that combines various traditionally distinct visual art media such as certain works of Frank Stella or Jane Frank which merge painting and sculpture, for example. A work on canvas that combines oil paint, newspaper collage, chalk, glass and ink, for example, could be called a "mixed media" work - but not multimedia. Multimedia art implies a broader scope than mixed media, as in creations combining visual art media with elements usually considered the proper domain of literature, drama, dance, filmmaking, or music.

Multimedia artwork also frequently engages senses other than sight, such as hearing, touch, or smell. A multimedia artwork can also move, occupy time, or develop over time, rather than remaining static as with traditional media. Another frequent trait of multimedia artworks is the use of advanced technology, such as electronic or computer-generated sound, video, animation, and interactivity.

Certain traditional genres such as opera and film are inherently multidisciplinary or even "multimedia" in a very loose sense, since they involve drama, literature, visual art, music, dance, and costumes. Indeed, a union of the arts was exactly what Richard Wagner imagined in his ideal of the "Gesamtkunstwerk" or a "synthesis of the arts" (literally: "complete artwork").

Nevertheless, in contemporary terms, opera or even movies would not properly be considered "multimedia art." A work of multimedia art is usually mounted on a smaller scale than an opera or a movie and is typically created entirely by a single person (rather than the collaborative effort of opera or moviemaking). Multimedia works do not usually require performers. If performers are used, they are usually untrained people, as in audience members who interact with the piece, as opposed to trained singers or actors. Multimedia artwork is often presented in a curated museum or gallery setting, in which the piece is understood to be an extended form of visual art. The creator of a multimedia work of art is typically someone with a formal background in visual art.

Media Art Design 2 : Assignment 2

Media Art Design 2: MMA1123
Assignment 02 (30%)


Brief:
STAGE 01 : This is an individual project. Students are required to conduct research about digital multimedia artist.
Based on research and findings, student need to select TWO media artist that inspired them.
Write a summary for each artist which conclude artist’s philosophy towards his/her style of work,
including their digital artwork concepts, expression and emotions.


STAGE 02 : Based on their two summaries, students are required to create TWO screen design 
that represe nt their selected artists concepts, approach and directions. 
Both screen design should carry expressive and provocative meanings to stimulate user s mind.
Screen design must include: title, content, three submenu buttons and a quit button.


Objective:
- To understand, explore and creating functional graphic user interface with purposed for digital visual communication.
- To investigate the development of technology in creating digital media art installations.


Evaluation criteria:
- Research documentation: 10%
- Creativity, idea development and sketches of ideas: 10%
- Final Artworks: 10%


Submission Format:
01 Two printed final artworks mounted on foam boards (Your name, id, artwork description printed at the back). Template will be provided.
02 A4 Sketches (landscape format): Idea development and sketches
03 CDROM:
- Digital copy of both artworks 
- Digital Research documentation
- Your Name, id, artwork description + blog links (MS word)
04 Blog


Assignment Submission: WEEK 09
Lecturer: Badrolhisham Hashim badrol.hashim@mmu.edu.my

Sunday, November 20, 2011

Final Design : [ Screen Design - Assignment 1 2011 ]


Subject            :               Media Arts 2 (MMA1123)
Name               :               Umar Faruq Bin Ahmad
Student ID       :               1091102407
Blog                 :               http://www.singledouble.blogspot.com

Artist Statement :

This artwork I took baby bottle as my basic things. Because to me it is a symbolic to a early life. After that, I have manipulate it with something that can be related to war. For the first I have made the bottle to look like a bomb but I think it is very easy to detect.

Finally, after some research about war I have come out with ideas to change the bottle shape into a bullet. Because some of the composition and physical of the bullet can be manipulate into the bottle shape.

The bullet shape baby bottle will  come out with the meaning chronolgy of war. The war start since we birth and also can be said the war will also effect to the children.

Art Treatment :

I first go out to Cyberpark where is placed behind Multimedia University to find what can be related to a baby or easily said an early human life. After waiting so much time at the playground there, suddenly a parent come with their kid holding a bottle. That could be the very rough idea for my symbolism design.



Subject            :               Media Arts 2 (MMA1123)
Name               :               Umar Faruq Bin Ahmad
Student ID       :               1091102407
Blog                 :               http://www.singledouble.blogspot.com

Artist Statement :

For this artwork, childish theme be my main idea. It is still about war but behind the base of artwork contain some message to the world.

Nowadays, kids can play many games becouse the technology is now no boundaries. So, this artwork could be sarcastism because the game developers unconsiously put the war spirit into the kids by using their games. This is not suppose to be. It will make them feel war is a common things, just like in the game.

Art Treatment :

I first go out to Cyberpark where is placed behind Multimedia University to find what can be related to a baby or easily said an early human life. After waiting so much time at the playground there, suddenly a parent come with their kid holding a bottle. That could be the very rough idea for my symbolism design.


Saturday, January 1, 2011

Motion Grapher

 YONI GOODMAN

Born 1976, I began my career as an illustrator and designer for "Maariv" and "Haaretz", two major Israeli newspaper.
While studying in the department of Visual Communication at the Bezalel Academy of Art and Design, Jerusalem, I fell in love with animation and haven't stopped making it since.
After graduation in 2002 I worked as a freelancer animatior and illustrator for nomurous TV Shows and commercials.
In 2004 worked as director of animation for Ari Folman;s documentary series, "The material that love is made of", creating 3 five minute animation shorts to be combined in the series. The succesful connection with Ari Folman led to our next collaboration with myself as director of animation for "Waltz with Bashir", in which I also developed the Flash Cutout animation technique needed to create this feature.
In addition I teach animation in the Bezalel academy of arts and design. I currently live in Israel with my wife Gaya and my children Anat, Itamar and Noa, and suffer from a mild addiction to chocolate and coffee, which can I quit any time I desire.

Here is some of his works:

CLOSED ZONE


DAILYMATION-ELEPHANT


THE GIFT-ANIMATION SAGMENT

Digital Illustrator


 PAUL HOLLINGWORTH

Paul Hollingworth is a UK based multidisciplinary creative designer with 8+ years experience. He is all in one graphic designer, photographer and illustrator. Check out his typography work for Slinkytype. His concepts and art direction skills are mind blowing. We’ve listed some of his designs, Enjoy!

Paul introduction in one of his website.
"I'm a graphic designer, photographer and illustrator rolled into one bundle. Currently working in the north of England I joined Behance as a means of inspiration, feedback and if possible collaboration on certan projects / works. Feel free to get in touch regarding anything at all... thanks! "

 Some of his artworks :










Website: 
http://www.ph-graphic.co.uk/
http://www.behance.net/chezrump



Digital Visual Artist


ARCHAN NAIR

Archan Nair (b.1982, New Delhi) is a self developed visual artist, illustrator and  Art Director, specializing in mixed media, illustration, and digital art.
Archan is inspired by various phases and forms of life to create highly intricate works that connect the various dimensions of our existence.
Formerly a fashion major and entrepreneur, Archan started painting in 2006 at the age of 24 and made the shift to independent artist in 2007. Since then he has embarked on an exhilarating and inspirational journey, collaborating with various companies and individuals around the world such as Canon, Nike, Tiger Beer, Sony etc. Archan has been featured in various publications including Computer Arts, Digital Arts, Advanced Photoshop,GQ, Bak, Vanity Fair, and has achieved recognition from music artists like Kanye West.
Archan's passion and love for the creative process and expressing himself has opened a whole new journey, where he is exploring the beautiful essence of life.






 

Website:
 http://www.archann.net/

Precedent Studies



ANXIETY









RAGE






SUFFERING















Research on SUFFERING

Means

Suffering, or pain in a broad sense, is an individual's basic affective experience of unpleasantness and aversion associated with harm or threat of harm. Suffering may be qualified as physical or mental. It may come in all degrees of intensity, from mild to intolerable. Factors of duration and frequency of occurrence usually compound that of intensity. In addition to such factors, people's attitudes toward suffering may take into account how much it is, in their opinion, avoidable or unavoidable, useful or useless, deserved or undeserved.

Suffering occurs commonly in the lives of sentient beings, in diverse manners, and often dramatically. As a result, many fields of human activity are concerned, from their own points of view, with some aspects of suffering. These aspects may include the nature of suffering, its processes, its origin and causes, its meaning and significance, its related personal, social, and cultural behaviors, its remedies, management, and uses.

Terminology

The word suffering is sometimes used in the narrow sense of physical pain, but more often it refers to mental or emotional pain, or more often yet to pain in the broad sense, i.e. to any unpleasant feeling, emotion or sensation. The word pain usually refers to physical pain, but it is also a common synonym of suffering. The words pain and suffering are often used both together in different ways. For instance, they may be used as interchangeable synonyms. Or they may be used in 'contradistinction' to one another, as in "pain is physical, suffering is mental", or "pain is inevitable, suffering is optional". Or they may be used to define each other, as in "pain is physical suffering", or "suffering is severe physical or mental pain".

Qualifiers, such as mental, emotional, psychological, and spiritual, are often used for referring to certain types of pain or suffering. In particular, mental pain (or suffering) may be used in relationship with physical pain (or suffering) for distinguishing between two wide categories of pain or suffering. A first caveat concerning such a distinction is that it uses physical pain in a sense that normally includes not only the 'typical sensory experience of physical pain' but also other unpleasant bodily experiences such as itching or nausea. A second caveat is that the terms physical or mental should not be taken too literally: physical pain or suffering, as a matter of fact, happens through conscious minds and involves emotional aspects, while mental pain or suffering happens through physical brains and, being an emotion, involves important physiological aspects.

Unpleasantness is another synonym of suffering or pain in the broad sense. More technically, the term is used in physical pain science for referring to the basic affective dimension of pain (its suffering aspect per se), usually in contrast with the sensory dimension, as for instance in this sentence from Professor Donald Price: “Pain-unpleasantness is often, though not always, closely linked to both the intensity and unique qualities of the painful sensation.” Words that are roughly synonymic with suffering, in addition to pain and unpleasantness, include distress, sorrow, unhappiness, misery, affliction, woe, ill, discomfort, displeasure, disagreeableness.

Philosophy

Hedonism, as an ethical theory, claims that good and bad consist ultimately in pleasure and pain. Many hedonists, in accordance with Epicurus, emphasize avoiding suffering over pursuing pleasure, because they find that the greatest happiness lies in a tranquil state (ataraxia) free from pain and from the worrisome pursuit or unwelcome consequences of pleasure. For Stoicism, the greatest good lies in reason and virtue, but the soul best reaches it through a kind of indifference (apatheia) to pleasure and pain: as a consequence, this doctrine has become identified with stern self-control in regard to suffering.

Jeremy Bentham developed hedonistic utilitarianism, a popular doctrine in ethics, politics, and economics. Bentham argued that the right act or policy was that which would cause "the greatest happiness of the greatest number". He suggested a procedure called hedonic or felicific calculus, for determining how much pleasure and pain would result from any action. John Stuart Mill improved and promoted the doctrine of hedonistic utilitarianism. Karl Popper, in The Open Society and Its Enemies, proposed a negative utilitarianism, which prioritizes the reduction of suffering over the enhancement of happiness when speaking of utility: "I believe that there is, from the ethical point of view, no symmetry between suffering and happiness, or between pain and pleasure. (…) human suffering makes a direct moral appeal for help, while there is no similar call to increase the happiness of a man who is doing well anyway." David Pearce, for his part, advocates an utilitarianism that aims straightforwardly at the abolition of suffering through the use of biotechnology (see more details below in section Biology, neurology, psychology). Another aspect worthy of mention here is that many utilitarians since Bentham hold that the moral status of a being comes from its ability to feel pleasure and pain: therefore, moral agents should consider not only the interests of human beings but also those of (other) animals. Richard Ryder developed such a view in his concepts of 'speciesism' and 'painism'. Peter Singer's writings, especially the book Animal Liberation, represent the leading edge of this kind of utilitarianism for animals as well as for people.

Another doctrine related to the relief of suffering is humanitarianism (see also humanitarian principles, humanitarian aid, and humane society). "Where humanitarian efforts seek a positive addition to the happiness of sentient beings, it is to make the unhappy happy rather than the happy happier. (...) [Humanitarianism] is an ingredient in many social attitudes; in the modern world it has so penetrated into diverse movements (...) that it can hardly be said to exist in itself."

Pessimism holds this world to be the worst possible, plagued with worsening and unstoppable suffering. Arthur Schopenhauer recommends us to take refuge in things like art, philosophy, loss of the will to live, and tolerance toward 'fellow-sufferers'. Friedrich Nietzsche, first influenced by Schopenhauer, developed afterward quite another attitude, exalting the will to power, despising weak compassion or pity, and recommending us to embrace willfully the 'eternal return' of the greatest sufferings.

Philosophy of pain is a philosophical specialty that focuses on physical pain as a sensation. Through that topic, it may also pertain to suffering in general.

::Resource::

Research on RAGE

Means

In psychiatry, rage is a mental state that is one extreme of the intensity spectrum of anger. When a person experiences rage it usually lasts until a threat is removed or the person under rage is incapacitated. The other end of the spectrum is annoyance (DiGiuseppe & Tafrate, 2006). Psycho-pathological problems such as depression increase the chances of experiencing feelings of rage (Painuly et al., 2005).

History

Research has shown that the human species has experienced rage since the initial sex stages of evolution;[citation needed] The fight-or-flight response to threatening stimuli shows this (Hill, 2002). Both men and women experience an overwhelming release of hormones when confronted with a threatening situation that will result in physical violence or fleeing from the threat. The threats faced in modern society have evolved since the origin of the human race but the fight or flight response remains the same. Rage is also a state of mind in which large amounts of epinephrine are released and the body, as previously stated, reverts to a more primal instinct. In this state of mind one doesn't think clearly; the brain processes one idea at a time and thus is unable to accomplish more, though in this state of mind it is motivated by emotions rather than personal goal.

Symptom & Effects

Rage can sometimes lead to a state of mind where the individual experiencing it believes, and often is capable of doing things that may normally seem physically impossible. Those experiencing rage usually feel the effects of high adrenaline levels in the body. This increase in adrenal output raises the physical strength and endurance levels of the person. One's senses become extremely acute due to the high amounts of adrenaline in the body, and, on the opposite end, this also reduces one's sensation of pain. People in rage may also experience events in a sort of slow motion. An explanation of this "time dilation" effect is that instead of actually slowing our perception of time, high levels of adrenaline increase our ability to recal specific minutae of an event after it occurs. Since humans gauge time based on the amount of things they can remember, high-adrenaline events such as those experienced during periods of rage seem to unfold more slowly. (Eagleman, et. al., 2007)
A person in a state of rage may also lose much of his or her capacity for rational thought and reasoning, and may act, usually violently, on his or her impulses to the point that they may attack until they themselves have been incapacitated or the source of their rage has been destroyed.
A person in rage may also experience tunnel vision, muffled hearing, increased heart rate and hyperventilation. They often focus only on the source of their anger. The large amounts of adrenaline and oxygen in the bloodstream may cause a person's extremities to shake.

::Resource::

Research on ANXIETY

 Means

Anxiety is a psychological and physiological state characterized by somatic, emotional, cognitive, and behavioral components. The root meaning of the word anxiety is 'to vex or trouble'; in either the absence or presence of psychological stress, anxiety can create feelings of fear, worry, uneasiness and dread. Anxiety is considered to be a normal reaction to stress. It may help a person to deal with a difficult situation by prompting one to cope with it. When anxiety becomes excessive, it may fall under the classification of an anxiety disorder. The intensity and reasoning behind anxiety determines whether it is considered a normal or abnormal reaction.

Description

Anxiety is a generalized mood condition that can often occur without an identifiable triggering stimulus. As such, it is distinguished from fear, which is an emotional response to a perceived threat. Additionally, fear is related to the specific behaviors of escape and avoidance, whereas anxiety is related to situations perceived as uncontrollable or unavoidable. An alternative view defines anxiety as "a future-oriented mood state in which one is ready or prepared to attempt to cope with upcoming negative events", suggesting that it is a distinction between future vs. present dangers which divides anxiety and fear.

Physical effects of anxiety may include heart palpitations, muscle weakness and tension, fatigue, nausea, chest pain, shortness of breath, stomach aches, or headaches. The body prepares to deal with a threat: blood pressure and heart rate are increased, sweating is increased, blood flow to the major muscle groups is increased, and immune and digestive system functions are inhibited (the fight or flight response). External signs of anxiety may include pale skin, sweating, trembling, and pupillary dilation. Someone who has anxiety might also experience it as a sense of dread or panic. Although panic attacks are not experienced by every person who has anxiety, they are a common symptom. Panic attacks usually come without warning, and although the fear is generally irrational, the perception of danger is very real. A person experiencing a panic attack will often feel as if he or she is about to die or pass out.

Anxiety does not only consist of physical effects; there are many emotional ones as well. They include "feelings of apprehension or dread, trouble concentrating, feeling tense or jumpy, anticipating the worst, irritability, restlessness, watching (and waiting) for signs (and occurrences) of danger, and, feeling like your mind's gone blank" as well as "nightmares/bad dreams, obsessions about sensations, deja vu, a trapped in your mind feeling, and feeling like everything is scary."

Cognitive effects of anxiety may include thoughts about suspected dangers, such as fear of dying. "You may...fear that the chest pains [a physical symptom of anxiety] are a deadly heart attack or that the shooting pains in your head [another physical symptom of anxiety] are the result of a tumor or aneurysm. You feel an intense fear when you think of dying, or you may think of it more often than normal, or can’t get it out of your mind."

Behavior can be affected in the form of withdrawal from situations where unpleasant effects of anxiety have been experienced in the past. It can also be affected in ways which include changes in sleeping patterns, nail biting and increased motor tension, such as foot tapping.

::Resource::

Final Project : Emotion

 The emotions that I choose for the final project are:

1) Anxiety

2) Rage

3) Suffering

=)